I havent been playing rc for very long, so someone else might be able to explain it better, but in my opinion from trial and error, as i think you can only learn about these things by trying it yourself no matter how much theory you read:
By increasing Toe-out you enable better corner entry already, as the inside wheel is already turned into the corner.
If you just increase toe-out, you will notice a difference in angle on the outside wheel when you full turn(compared to toe-in setting), the outside wheel will not be turned into the corner as much. Best to try this yourself and notice the difference, this is a ackermann effect.
So to compensate for the toe-out, you need to increase the ackermann to have the same effect of ackermann for when the setting was not toe-out. ie. the outside wheel needs to be set to turn in more in relation to the inside wheel.
By having the outside wheel turn in more, this i think should effect mid/exit cornering as the roll of the chassis on the turn will put more weight on the outside wheel.
The ackermann setting effects the difference in angle of the 2 wheels on turning, it will not have any effect on straight line.
If you increase toe-out, try setting the ackermann so that on full turn, both the wheels are parallel and see if you can notice any difference.
I think i may have repeated myself a bit from my previous post.... |