Henry, nice to see you on the board, I had fun driving with you over the weekend.
I tend to agree with GTRTam on the quick response idea, that without changing the hipoint, the end result is reached in a faster manner.
I think to best describe this, we could try to understand this thru an example--after some of my preliminary track testing, I felt the 'quick-response vs no-quick-response' is like comparing a laser gun vs. a gun with bullet. So when you pull a trigger, the laser gun will reach the target immediately, but the bullet gun may not reach the target so soon.
So in the EX1 UR, I feel that if one is using the quick response for throttle and is pulling the remote trigger to 40% throttle, then the car will feel like it is accelerating to the 40% throttle in a much faster manner (than without using the quick response for throttle).
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I guess the main question is whether this is a good thing for miniz racing or not. Personally, I think it probably is more 'useful' in bigger scale, like 1/10, than miniz scale. The reason is because the bigger scale car is heavier and probably will take more time to accelerate/turn than a miniz. And by using the quick response, it probably will allow a 1/10 to turn and accelerate in a more desirable manner.
But coming back to miniz scale, since miniz is relatively fast in nature, adding the additional quick response to car may make it turn/accelerate too fast that a user may feel it is losing the subtle and fine performance. What I often feel is like a really high quick response (like 120%) will make the car feel like it has a on/off switch or in black and white, but a driver may feel like it is missing the grey area.
The simplest test is simply drive the miniz really fast down a long straight, and turn the steering-quick-response to 120%; the 120% QuickR will make the steering so hyper sensitive that it is really difficult(next to impossible) to make the car to create or follow a 'gradual' line of curve on this long straight.
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It is different from a traditional throttle curve, since curve will mean some part of the acceleration/turning rate is faster and some part is slower; and a driver is trading off some part of the acceleration/turning rate on the curve to achieve a faster rate at a certain part of curve. In QuickR, there is no tradeoff, and at every position of trigger/wheel, the end result is reached faster.
Just my 2 cents, and thanks for reading.
[ 本帖最後由 Aurora 於 2008-5-6 13:39 編輯 ] |